When Spider-Man swung on to the PlayStation in 2018 for his blockbuster video game, it offered a surprisingly nuanced take on the tangled web of homelessness. And the housing crisis is also an integral part of the newly-released Marvel’s Spider-Man 2.
Homelessness in video games is so often portrayed as window dressing. Perhaps you’ll drive past a tent city in Los Santos – Grand Theft Auto 5’s Los Angeles equivalent – for example. In Yakuza Zero – another open-world game although not as expansive as GTA – one of your missions is to acquire booze for each of the men keeping warm around a fire in order to convince them to give up information they’ve uncovered on the streets. They act as quest-givers, rather than believable humans. In fact, many open-world games reflect that homelessness exists in society without ever delving too deep.
There are games that do drill into the issue. One indie game called CHANGE simulates trying to survive on the streets and even let you sell The Daily Issue – a reference to a certain UK street paper.
But among the big AAA games that rake in millions of pounds and sell consoles, Marvel’s Spider-Man offers a unique take.
Over the course of the game, Peter Parker is evicted from his home and large portions of the game take place at F.E.A.S.T. – a homeless shelter in Marvel’s version of New York. Playing as Parker, players can spend time walking around the shelter and meet some of the people experiencing homelessness to discover how they got into the situation.
That includes stories of how Cam fell into difficulties after losing his job while his chess opponent Eileen became homeless after losing her husband.